PES 2017

Better AI, Better Movements, Better Gameplay, but, Does it better for you?

Hitman: Episode 5

Closer look to Colorado stealth challenge

World of Warcraft: Legion

The Legend never dies, The Game never ends.

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Friday, September 30, 2016

World of Warcraft: Legion Review










World of Warcraft: Legion bears a terrible weight. In some ways, it feels like an apology for the mistakes made during the previous WoW expansion, Warlords of Draenor. Those mistakes also led many to believe World of Warcraft's days were numbered, and now Legion is tasked with not only making up for lost time, but also proving that World of Warcraft still has time left. Despite all that, Legion is the most confident expansion Blizzard has ever made.

The Burning Legion's invasion of Azeroth might be one of the most dire conflicts explored in World of Warcraft, an impression driven home by the Broken Shore intro that pulls a few pages from Game of Thrones by nonchalantly killing off important characters. But that confidence I see in Legion doesn't just come from going all in on the story—it comes from understanding that this is Blizzard's sixth time releasing an expansion. As I imagine the Lord Illidan would say, they are prepared.

On the broken shore 

The pre-expansion introduction to Legion starts and, if you're with the Alliance, ends with a bang, but I was a little disappointed that it doesn't keep up that D-Day-style tension beyond its opening chapter. Where Warlords of Draenor captured the feeling of invading a hostile land and establishing a tenuous foothold, the first few hours of Legion feel safe and not nearly as dramatic. I was let down at first, but as I ventured out into the new zones and began digging into their respective questlines, I hardly cared.
Each of the new zones demonstrates Blizzard's experience in storytelling and world design at its best. The new zones are gorgeous, and effortlessly funnel me from one quest to the next. The rainy coastline of Azsuna is my favorite. The crumbling elven ruins that dot its sombre landscape evoke a sad beauty, like a classical painting weathered and broken by time. The quest about the ghost of a prince seeking redemption is just as tragic. A generous sprinkling of voice acting and cutscenes throughout these quests help me sympathize with the characters I fight alongside.

It's almost odd that things seem so bleak when, at the same time, I'm having so much damn fun. At their heart, the quests in Legion remain focused on collecting and killing, but each one takes a chore and turns it into a game of charades where you'll never know what you're expected to do next. Where there isn't a unique wrinkle, like using a squadron of drakelings to destroy defensive towers while an insane mage rains magic missiles on my head, there's always some oddball character stuck in some bizarre predicament, like a pack of stranded sailors being used in Pokémon battles by giants. Even a simple escort quest became delightful when the scheming, mana-addicted elf I rode alongside had to frequently stop to feed his cravings.

Staying classy

Still, questing for hours on end can be a grind no matter how inventive the quests are, so I'm always relieved when Legion gives me an excuse to take a quick break. Tending to the new 'order halls' that serve as my headquarters breaks up the questing every few hours. In the most reductive sense, order halls are the garrisons of Warlords of Draenor. While I still have followers that I send out on missions that can take days to complete, there's only five to manage instead of dozens. I like not having to worry about erecting and leveling up buildings, instead focusing on a simple, more focused system of researching new upgrades to my base. Best of all, I'm no longer alone when I'm in my order hall like I was with garrisons. It's fun to return home and see all my druid brethren hanging out together.

While the functionality of order halls is great at establishing some longer term goals, my favorite aspect represents something that World of Warcraft has been lacking for years: class identity. Each order hall is unique to each class, and they all evoke the associated mythos and personality in powerful ways. The Dreamgrove, where druid players call home, is an enchanting meadow that feels heavy with ancient mysticism. By comparison, The Fel Hammer, the demonic spaceship where demon hunters kick back after a day of murder, is burning with nefarious green energy amid the gnashing of the demon prisoners chained to its walls.

There's a generous helping of quests associated with each class that further help establish this renewed sense of identity. I love digging deeper into the lore of my druid, and many quests require using abilities unique to my class, even ones I would never use in any other context. It's a great feeling to dust off an old spell for some clever use in a quest, but, more importantly, there's a selfish satisfaction in knowing that I'm doing something not every class can do.

That sense of affection I'm beginning to feel for my character might just be the most rewarding part of Legion for me. For the first time, I don't just feel like I'm playing a druid—I am a druid. Not that I'm frolicking around in the forest behind my house and trying to commune with trees, but Legion has me more curious about roleplaying in World of Warcraft than I've ever been.

There's no better way to see Warcraft's improved class identity than to take the new demon hunters for a spin. They are, without a doubt, the most well-realized class that Blizzard has ever created. I'm not fond of their dour emo nature, but that's easy to ignore as my demon hunter transforms into a savage monstrosity and obliterates a pack of murlocs with laser beams that shoot out of his damn eyeballs. While I don't find them quite alluring enough to consider switching from my druid, demon hunters are badasses of the highest order.
What makes demon hunters so fun, especially their damage-dealing specialization, is how agile they feel in and out of combat. Whether I'm dashing through a pack of monsters, backflipping away from an attack, or just using their bat-like wings to glide through the air, I always feel like the coolest thing to walk Azeroth since the Arthas first took hold of Frostmourne.

If there's one element of Legion that attempts to contribute to that fantasy but falls short, it's the new artifact weapons. Each class specialization now has its own unique weapon that will stay with them until the next expansion, growing in strength alongside the character that wields it. I'm somewhat indifferent to the way artifact weapons work, however. On one hand, I like that they earn their own form of experience points that I can use to unlock nodes in a talent tree, augmenting my abilities. On the other, I resent the way they attempt to appear so legendary and one of a kind when every other player of the same specialization shares the same weapon. 

There are cosmetic options to alter the appearance of the weapon to try and make it more unique, but I'm not convinced it's a better system than the traditional method of farming better weapons from dungeons and raids. Fortunately, the weird disconnect that artifact weapons create isn't powerful enough to detract from the enthusiasm I have for what Legion accomplishes. 

When it comes to that enthusiasm and those accomplishments, however, there's one massive caveat that hangs above them: Warlords of Draenor had me just as excited at launch before Blizzard ignored it for over a year, leading to one of the darkest times in Warcraft's history. With the quality of questing, order halls, and restored class identity, I feel optimistic that Blizzard is keen to win back my lost faith, but an expansion isn't wholly defined by its opening chapter—the updates that follow will ultimately determine how we remember Legion.

But while much of the endgame, like raids and 'Mythic+' dungeons aren't available yet, Legion already represents World of Warcraft at its all-time best.  Even after the weeks spent in the beta and now with the official release,  its weakest elements, like artifact weapons, can't get in the way of how much fun I'm having exploring the Broken Isles. Legion's ultimate legacy may depend on what’s to come, but what's available now has me excited about World of Warcraft in a way I haven't felt since my dwarf hunter took his first steps into Dun Morogh a decade ago.

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Thursday, September 29, 2016

Hitman: Episode 5 Review


 
The trouble with reviewing each individual Hitman level—and I'm definitely not saying this entire endeavour has been a waste of time—is that so much of what makes Hitman good happens in its systems. The levels are important, particularly in regards to the guard placement, disguise flow and creative opportunities. But all, so far, have been variations on the same theme. That it works is because, at its core, Hitman's stealth and AI manipulation systems are satisfying.

Episode 5's new level departs from the template set over the past four episodes. And yet, this is still a competently constructed space in which to cleanly and creatively kill some people. It's good, because, like past episodes, it's attached to a good game.

What makes this new mission, Freedom Fighters, different, is that 47 is operating in hostile territory. Previous episodes, much like Blood Money before them, feature an area of public space to explore, giving the player chance to watch, learn and plan. Here, 47 is infiltrating a Colorado farm occupied by a patchwork militia of hackers, explosive experts and assassins. If you're spotted, you're in trouble. In that sense, Episode 5 features a style of challenge reminiscent of Hitman 2: Silent Assassin.

The shift places a bigger emphasis on sneaking, at least up to the point of securing your disguise. Still, while Colorado eventually morphs into a more familiar style, the change in atmosphere keeps things feeling fresh. We've infiltrated a lot of mansions in Hitman up to now. It's nice to try something a bit different.

This episode also brings stronger ties to the overarching story that, up until now, has been told almost exclusively in the cutscenes that play after each mission. It's still just a small part of the level, but, ultimately, that's all it can be. Because of Hitman's release model, each mission must stand alone to preserve its replayability over the life of an episode.

The farm is broken up into distinct sections, some with specific restrictions on who is allowed inside. A basic grunt can't enter the patch of land used for creating and testing explosives, and the main house is off limits to all but the elite guards. Freedom Fighters features four targets, each doing their own thing in a separate part of the compound. The structure creates lots of small-scale stealth challenges, reinforcing the hostile theme. 

Normally, I prefer the more open, public levels. But Hitman needed to mix up its formula, and Colorado does the job. In terms of murder methods, it's a little less interesting than previous episodes – only a few Opportunities exist spread over all four targets. But there's plenty to try, and the layout of the farm, and the nature of its restrictions, opens up the possibility for a satisfying series of contracts, escalations and elusive targets.

Colorado isn't the most visually appealing or intricate level in Hitman. But it provides some much needed variety—a change of scenery and challenge that rounds out the Hitman experience. It feels as if IO has spent most of this season demonstrating that it can still get Hitman right. It's nice to see they're now confident enough to move away from the template they've created.

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Tuesday, September 27, 2016

PES 2017 Review : Reality is Everything



By : Arvind Sriram

Pro Evolution Soccer 2017, more popularly known as PES 17 is set to release on 13 September but with the release of the Demo, we get a good idea of what to expect. PES has been in the wilderness for years but last year they managed to turn several heads by making huge improvements and they seem to be continuing that trend with PES 2017.
In an attempt to keep up with FIFA, PES has introduced a number of new innovations and upgrades and is poised to become the greatest football game ever.  The PES vs FIFA debate is quite similar to the Messi vs Ronaldo one and has been raging on for quite a few years. While FIFA has the money, licensing deals and other trademarks, PES provides us with the fun and virtual feel of a video game.

Much improved realism:
PES 2016 had the feel of an arcade simulation game. All the players involved felt similarly unrealistic. Now, though, with improved ball physics and player attributes, the game feels exactly like it should. While some players excel in certain areas, others are left way behind. No longer can Per Mertesacker make a Cesc Fabregas like pass from the middle of the defence.
PES global brand manager Adam Bhatti said, "We've also brought in new stats to differentiate between strength, like Giroud, or body balance, like Ozil. Ozil is not the strongest player but he holds the ball well, so those new stats completely change the game. “

Hugely improved graphics:
PES 2017 is now modern and slick. The menus are no longer like 80’s prototypes. The interface is extremely smooth and players are well illustrated. The presentations are also fantastic. Player likenesses are remarkable especially for the top players like Mesut Ozil. Konami has also promised a wider variety of face options for a number of lesser players. 
The tiny details have been fixed and the game looks a beauty. In this version, the crowds are active, cheering on their favourite players. Celebrations are elaborate and selective. One marvellous aspect of the game is the graphics in the rain. The water droplets simply spray off the net and every splash is noticeable.

Updated team sheets:
In PES 2016, team sheets were left lagging behind. The latest signings were never updated and users had to resort to playing with out of date squads. This version though promises change.  Apart from a day one update, regular weekly updates are set to be rolled out.
Arsenal are finally in the game:

Yes, you read that right! No more North London. PES are officially allowed to license only 2 Premier League teams and Arsenal are set to be one of them. 
Deadly Adaptive Artificial Intelligence:
Gone are the days where you could simply pass the ball to a speedy winger  for every attack and cut in and finish with aplomb. PES 17 features adaptive intelligence where if a player is overused, the game will compensate by doubling upon that player and crowding him out. This will force players to use variety. 

Overhaul of the Master League and introduction of a new transfer system and cut scenes:
Although the details remain unclear, we still get somewhat of an insight into the campaign mode for the new edition from Bhatti’s interview. "We know people want more managerial options," he said. "They want more cut scenes, new transfer systems, they want to manage their team differently, they want to know what they achieved throughout their managerial career… well, I've pretty much told you everything there."

Introduction of actual goalkeepers:
PES 2016 featured goalies who were ridiculously easy to beat. According to Bhatti, this was the most requested change and boy have they worked on it. Goalkeepers now have FIFA like attributes with their acrobatics, positioning and other key features. They are also available to come forward for corners, another feature lacking in 2016.

Introduction of better tactics and strategies:
Most players prefer to just play the game without too much thought about strategy and tactics. The new additions though could change that. A number of strategies are provided including the beloved Tiki-Taka for offence to the Gegenpressing for defence. These can all be selected from the advanced settings option and assigned using the D-Pad buttons.
A number of other strategies are also present including a selection of back post runs and forming trains into the box.
Bhatti feels that the release will be positive and is happy with where the game is at the moment.  "Our first announcement is usually cover star, release date, modes, but this year we said no, let's let people play it. “
He went on to add, “We're so confident with the quality of the game right now, even though we're still working on visuals, animations, Master League and the rest. By the time we get to Gamescom in August, this game is going to blow people away."


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NBA 2K17 Download




Following the record-breaking launch of NBA 2K16, the NBA 2K franchise continues to stake its claim as the most authentic sports video game with NBA 2K17. As the franchise that “all sports video games should aspire to be”, NBA 2K17 will take the game to new heights and continue to blur the lines between video game and reality.


System Requirements

Processor: Intel® Core i3 2.9 GHz or better
RAM: 4 GB
OS: Windows® 7/Vista/XP
Graphics: Video card must be 1 GB or more and should be a DirectX 9-compatible with support
Hard Drive: 36 GB available space

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